#include "common.h"
struct v2p {
half2 tc0:TEXCOORD0;
half2 tc1:TEXCOORD1;
half3 c0:COLOR0;
};
half4 main_ps_2_0(v2p I):COLOR {
half4 t_base=tex2D(s_base,I.tc0);
half3 light=I.c0;
half3 final=light*t_base*2;
return half4(final.r,final.g,final.b,t_base.a);
}